We develop an algorithm for parallel disk sorting, whose I/O cost approaches the lower bound and that guarantees almost perfect overlap between I/O and computation. Previous algor...
We develop a logic for reasoning about adjacency and separation of memory blocks, as well as aliasing of pointers. We provide a memory model for our logic and present a sound set ...
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
We consider the problem of synchronization of all clocks in a sensor network, in the regime of asymptotically high node densities. We formulate this problem as one in which all cl...
We propose group communication for agent coordination within “active rooms” and other pervasive computing scenarios featuring strict real-time requirements, inherently unrelia...
Paolo Busetta, Mattia Merzi, Silvia Rossi, Fran&cc...