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SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
15 years 11 months ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...
ELPUB
1998
ACM
15 years 10 months ago
Evolving Ecological Niches: Technological Change and the Transformation of the Libraries Role in Publishing
Print has been the most significant scholarly communication technology for the last three hundred years (at least). Kaufer and Carley’s Ecology of Communicative Transactions ana...
Andrew E. Treloar
AAMAS
2006
Springer
15 years 6 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
JSAC
2007
189views more  JSAC 2007»
15 years 6 months ago
Non-Cooperative Power Control for Wireless Ad Hoc Networks with Repeated Games
— One of the distinctive features in a wireless ad hoc network is lack of any central controller or single point of authority, in which each node/link then makes its own decision...
Chengnian Long, Qian Zhang, Bo Li, Huilong Yang, X...
INFOCOM
2010
IEEE
15 years 5 months ago
Socially-Aware Network Design Games
—In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wh...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...