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NDSS
2008
IEEE
16 years 1 months ago
Halo: High-Assurance Locate for Distributed Hash Tables
We study the problem of reliably searching for resources in untrusted peer-to-peer networks, where a significant portion of the participating network nodes may act maliciously to...
Apu Kapadia, Nikos Triandopoulos
ISCA
2007
IEEE
111views Hardware» more  ISCA 2007»
16 years 1 months ago
Express virtual channels: towards the ideal interconnection fabric
Due to wire delay scalability and bandwidth limitations inherent in shared buses and dedicated links, packet-switched on-chip interconnection networks are fast emerging as the per...
Amit Kumar 0002, Li-Shiuan Peh, Partha Kundu, Nira...
202
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IPSN
2007
Springer
16 years 1 months ago
Robust system multiangulation using subspace methods
Sensor location information is a prerequisite to the utility of most sensor networks. In this paper we present a robust and low-complexity algorithm to self-localize and orient se...
Joshua N. Ash, Lee C. Potter
CONEXT
2006
ACM
16 years 1 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
NETGAMES
2005
ACM
16 years 25 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
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