We study the problem of reliably searching for resources in untrusted peer-to-peer networks, where a significant portion of the participating network nodes may act maliciously to...
Due to wire delay scalability and bandwidth limitations inherent in shared buses and dedicated links, packet-switched on-chip interconnection networks are fast emerging as the per...
Amit Kumar 0002, Li-Shiuan Peh, Partha Kundu, Nira...
Sensor location information is a prerequisite to the utility of most sensor networks. In this paper we present a robust and low-complexity algorithm to self-localize and orient se...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...