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MM
2010
ACM
167views Multimedia» more  MM 2010»
15 years 7 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
CCR
2004
86views more  CCR 2004»
15 years 7 months ago
IPv4 address allocation and the BGP routing table evolution
The IP address consumption and the global routing table size are two of the vital parameters of the Internet growth. In this paper we quantitatively characterize the IPv4 address ...
Xiaoqiao Meng, Zhiguo Xu, Beichuan Zhang, Geoff Hu...
ICASSP
2010
IEEE
15 years 6 months ago
A symmetric adaptive algorithm for speeding-up consensus
Performing distributed consensus in a network has been an important research problem for several years, and is directly applicable to sensor networks, autonomous vehicle formation...
Daniel Thai, Elizabeth Bodine-Baron, Babak Hassibi
MICRO
2010
IEEE
156views Hardware» more  MICRO 2010»
15 years 5 months ago
Explicit Communication and Synchronization in SARC
SARC merges cache controller and network interface functions by relying on a single hardware primitive: each access checks the tag and the state of the addressed line for possible...
Manolis Katevenis, Vassilis Papaefstathiou, Stamat...
CVPR
2000
IEEE
16 years 9 months ago
Fast Multiscale Image Segmentation
We introduce a fast, multiscale algorithm for image segmentation. Our algorithm uses modern numeric techniques to nd an approximate solution to normalized cut measures in time tha...
Eitan Sharon, Achi Brandt, Ronen Basri
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