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CHI
2008
ACM
16 years 6 months ago
Human-Currency Interaction: learning from virtual currency use in China
What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications f...
Scott D. Mainwaring, Yang Wang 0005
CHI
2005
ACM
16 years 6 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
DIMEA
2007
248views Multimedia» more  DIMEA 2007»
15 years 10 months ago
Adaptive digital game-based learning framework
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-bas...
Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting
GLOBECOM
2009
IEEE
15 years 10 months ago
Bargaining to Improve Channel Sharing between Selfish Cognitive Radios
We consider a problem where two selfish cognitive radio users try to share two channels on which they each have potentially different valuations. We first formulate the problem as ...
Hua Liu, Allen B. MacKenzie, Bhaskar Krishnamachar...
CCS
2004
ACM
15 years 10 months ago
A PIN-entry method resilient against shoulder surfing
Magnetic stripe cards are in common use for electronic payments and cash withdrawal. Reported incidents document that criminals easily pickpocket cards or skim them by swiping the...
Volker Roth, Kai Richter, Rene Freidinger