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AAAI
2010
15 years 7 months ago
Two-Player Game Structures for Generalized Planning and Agent Composition
Giuseppe De Giacomo, Paolo Felli, Fabio Patrizi, S...
152
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ATAL
2008
Springer
15 years 8 months ago
iCat, the chess player: the influence of embodiment in the enjoyment of a game
This paper presents an experiment that evaluates and compares the user enjoyment when playing a game of chess in two situations: against a physically embodied robotic agent and ag...
André Pereira, Carlos Martinho, Iolanda Lei...
ICANN
2001
Springer
15 years 10 months ago
The Importance of Representing Cognitive Processes in Multi-agent Models
We distinguish between two main types of model: predictive and explanatory. It is argued (in the absence of models that predict on unseen data) that in order for a model to increas...
Bruce Edmonds, Scott Moss
AUSAI
2005
Springer
15 years 11 months ago
Preferences of Agents in Defeasible Logic
We are interested in programming languages for cognitive agents with preferences. We define rule-based agent theories and inference procedures in defeasible logic, and in this set...
Mehdi Dastani, Guido Governatori, Antonino Rotolo,...
ATAL
2006
Springer
15 years 9 months ago
Learning from induced changes in opponent (re)actions in multi-agent games
Pieter Jan't Hoen, Sander M. Bohte, Johannes A. La...