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IPTPS
2004
Springer
15 years 11 months ago
Uncoordinated Load Balancing and Congestion Games in P2P Systems
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
Subhash Suri, Csaba D. Tóth, Yunhong Zhou
MST
2010
93views more  MST 2010»
15 years 4 months ago
Atomic Congestion Games: Fast, Myopic and Concurrent
We study here the effect of concurrent greedy moves of players in atomic congestion games where n selfish agents (players) wish to select a resource each (out of m resources) so ...
Dimitris Fotakis, Alexis C. Kaporis, Paul G. Spira...
MIG
2009
Springer
16 years 25 days ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
AISADM
2007
Springer
16 years 14 days ago
Peer-to-Peer Data Mining, Privacy Issues, and Games
Peer-to-Peer (P2P) networks are gaining increasing popularity in many distributed applications such as file-sharing, network storage, web caching, searching and indexing of releva...
Kanishka Bhaduri, Kamalika Das, Hillol Kargupta
NN
2006
Springer
140views Neural Networks» more  NN 2006»
15 years 6 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang