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AAMAS
2011
Springer
15 years 1 months ago
Using focal point learning to improve human-machine tacit coordination
We consider an automated agent that needs to coordinate with a human partner when communication between them is not possible or is undesirable (tacit coordination games). Specifi...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
IJCAI
2007
15 years 7 months ago
A Game-Theoretic Analysis of Strictly Competitive Multiagent Scenarios
This paper is a comparative study of game-theoretic solution concepts in strictly competitive multiagent scenarios, as commonly encountered in the context of parlor games, competi...
Felix Brandt, Felix A. Fischer, Paul Harrenstein, ...
CORR
2008
Springer
102views Education» more  CORR 2008»
15 years 6 months ago
Game Theory with Costly Computation
We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic resul...
Joseph Y. Halpern, Rafael Pass
CONTEXT
2007
Springer
16 years 14 days ago
OCCAM: Ontology-Based Computational Contextual Analysis and Modeling
The ability to model cognitive agents depends crucially on being able to encode and infer with contextual information at many levels (such as situational, psychological, social, or...
Srini Narayanan, Katie Sievers, Steven J. Maiorano
GECCO
2007
Springer
172views Optimization» more  GECCO 2007»
16 years 13 days ago
A simulation of evolved autotrophic reproduction
In this experiment we evolve reproductive behaviors for a simulated vehicle. Future work will employ the resulting behaviors to populate a simulated ecosystem. Categories and Subj...
Correy Allen Kowall, Brian J. Krent