Sciweavers

1654 search results - page 229 / 331
» Games for Cognitive Agents
Sort
View
ATAL
2008
Springer
15 years 8 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
AAAI
2010
15 years 7 months ago
Stackelberg Voting Games: Computational Aspects and Paradoxes
We consider settings in which voters vote in sequence, each voter knows the votes of the earlier voters and the preferences of the later voters, and voters are strategic. This can...
Lirong Xia, Vincent Conitzer
ATAL
2011
Springer
14 years 6 months ago
A double oracle algorithm for zero-sum security games on graphs
In response to the Mumbai attacks of 2008, the Mumbai police have started to schedule a limited number of inspection checkpoints on the road network throughout the city. Algorithm...
Manish Jain, Dmytro Korzhyk, Ondrej Vanek, Vincent...
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
15 years 10 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
ICPR
2006
IEEE
16 years 7 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...