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ATAL
2004
Springer
15 years 11 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
AAAI
2007
15 years 8 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
AAAI
2010
15 years 7 months ago
Complexity of Computing Optimal Stackelberg Strategies in Security Resource Allocation Games
Recently, algorithms for computing game-theoretic solutions have been deployed in real-world security applications, such as the placement of checkpoints and canine units at Los An...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
AAAI
2010
15 years 7 months ago
An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a s...
Andriy Burkov, Brahim Chaib-draa
AAAI
1998
15 years 7 months ago
Finding Optimal Strategies for Imperfect Information Games
Weexaminethree heuristic algorithms for gameswith imperfect information: Monte-carlo sampling, and two newalgorithms wecall vector minimaxingand payoffreduction minimaxing. Wecomp...
Ian Frank, David A. Basin, Hitoshi Matsubara