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NIPS
2004
15 years 7 months ago
New Criteria and a New Algorithm for Learning in Multi-Agent Systems
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more stringent and (we argue) better justified than previous proposed criteria. Our cr...
Rob Powers, Yoav Shoham
ATAL
2007
Springer
16 years 18 days ago
A framework for reasoning about rational agents
We propose an extension of alternating-time temporal logic, that can be used for reasoning about the behavior and abilities of agents under various rationality assumptions. Catego...
Wojciech Jamroga, Nils Bulling
TARK
1998
Springer
15 years 10 months ago
Conditional, Hierarchical, Multi-Agent Preferences
We develop a revealed-preferencetheory for multiple agents. Some features of our construction, which draws heavily on Jeffrey's utility theory and on formal constructions by D...
Pierfrancesco La Mura, Yoav Shoham
TCIAIG
2010
15 years 1 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
MFCS
2009
Springer
16 years 29 days ago
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being ...
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey...