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ICIDS
2010
Springer
15 years 3 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ATAL
2011
Springer
14 years 6 months ago
Interactive storytelling with temporal planning
Narrative time has an important role to play in Interactive Storytelling (IS) systems. In contrast to prevailing IS approaches which use implicit models of time, in our work we ha...
Julie Porteous, Jonathan Teutenberg, Fred Charles,...
ECAI
2010
Springer
15 years 7 months ago
ANTIPA: an agent architecture for intelligent information assistance
Abstract. Human users trying to plan and accomplish informationdependent goals in highly dynamic environments with prevalent uncertainty must consult various types of information s...
Jean Oh, Felipe Meneguzzi, Katia P. Sycara
ESA
2009
Springer
111views Algorithms» more  ESA 2009»
16 years 1 months ago
Exact and Approximate Equilibria for Optimal Group Network Formation
We consider a process called Group Network Formation Game, which represents the scenario when strategic agents are building a network together. In our game, agents can have extrem...
Elliot Anshelevich, Bugra Caskurlu
TSMC
2008
125views more  TSMC 2008»
15 years 5 months ago
A Satisficing Approach to Aircraft Conflict Resolution
Future generations of air traffic management systems may give appropriately equipped aircraft the freedom to change flight paths in real time. This would require a conflict avoidan...
James K. Archibald, Jared C. Hill, N. A. Jepsen, W...