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PODC
1995
ACM
15 years 10 months ago
Knowledge-Based Programs
We show how solution concepts in games such as Nash equilibrium, correlated equilibrium, rationalizability, and sequential equilibrium can be given a uniform definition in terms ...
Ronald Fagin, Joseph Y. Halpern, Yoram Moses, Mosh...
AIIDE
2008
15 years 8 months ago
The Rise of Potential Fields in Real Time Strategy Bots
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the s...
Johan Hagelbäck, Stefan J. Johansson
CHI
2009
ACM
16 years 7 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle
ACL
2008
15 years 7 months ago
High Frequency Word Entrainment in Spoken Dialogue
Cognitive theories of dialogue hold that entrainment, the automatic alignment between dialogue partners at many levels of linguistic representation, is key to facilitating both pr...
Ani Nenkova, Agustín Gravano, Julia Hirschb...
EDM
2010
153views Data Mining» more  EDM 2010»
15 years 7 months ago
An Analysis of the Differences in the Frequency of Students' Disengagement in Urban, Rural, and Suburban High Schools
We study how student behaviors associated with disengagement differ between different school settings. Towards this, we investigate the variation in the frequency of off-task behav...
Ryan Shaun Joazeiro de Baker, Sujith M. Gowda