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AAAI
2004
15 years 7 months ago
A General Solution to the Graph History Interaction Problem
Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...
Akihiro Kishimoto, Martin Müller 0003
AAAI
2006
15 years 7 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
JAIR
2008
96views more  JAIR 2008»
15 years 6 months ago
On the Value of Correlation
Correlated equilibrium generalizes Nash equilibrium to allow correlation devices. Correlated equilibrium captures the idea that in many systems there exists a trusted administrato...
Itai Ashlagi, Dov Monderer, Moshe Tennenholtz
IGPL
2010
101views more  IGPL 2010»
15 years 4 months ago
Does collective rationality entail efficiency?
Collective rationality in its ordinary sense is rationality’s extension to groups. It does not entail efficiency by definition. Showing that it entails efficiency requires a nor...
Paul Weirich
GI
2009
Springer
15 years 10 months ago
Strategic Interaction Definition Language
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
Rustam Tagiew