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TCS
2011
15 years 1 months ago
Local and global price of anarchy of graphical games
This paper initiates a study of connections between local and global properties of graphical games. Specifically, we introduce a concept of local price of anarchy that quantifie...
Oren Ben-Zwi, Amir Ronen
AIIA
2001
Springer
15 years 11 months ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu
SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
15 years 11 months ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...
SIGECOM
2008
ACM
151views ECommerce» more  SIGECOM 2008»
15 years 6 months ago
Security and insurance management in networks with heterogeneous agents
Computer users express a strong desire to prevent attacks and to reduce the losses from computer and information security breaches. However, security compromises are common and wi...
Jens Grossklags, Nicolas Christin, John Chuang
CONCUR
2007
Springer
16 years 19 days ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...