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HCI
2009
15 years 4 months ago
Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues
This paper describes two affect-sensitive variants of an existing intelligent tutoring system called AutoTutor. The new versions of AutoTutor detect learners' boredom, confusi...
Sidney K. D'Mello, Scotty D. Craig, Karl Fike, Art...
ICTAI
2009
IEEE
16 years 1 months ago
Translation of an Argumentation Framework into a CP-Boolean Game
Abstract—There already exist some links between argumentation and game theory. For instance, dynamic games can be used for simulating interactions between agents in an argumentat...
Elise Bonzon, Caroline Devred, Marie-Christine Lag...
ICCBR
2005
Springer
15 years 12 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha
ATAL
2008
Springer
15 years 8 months ago
Norm emergence under constrained interactions in diverse societies
Effective norms, emerging from sustained individual interactions over time, can complement societal rules and significantly enhance performance of individual agents and agent soci...
Partha Mukherjee, Sandip Sen, Stéphane Airi...
ATAL
2010
Springer
15 years 7 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor