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SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
15 years 11 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
TCOM
2010
159views more  TCOM 2010»
15 years 4 months ago
Evolutionary cooperative spectrum sensing game: how to collaborate?
—Cooperative spectrum sensing has been shown to be able to greatly improve the sensing performance in cognitive radio networks. However, if cognitive users belong to different se...
Beibei Wang, K. J. Ray Liu, T. Charles Clancy
INFORMATICALT
2002
150views more  INFORMATICALT 2002»
15 years 6 months ago
Search for Dynamic Equilibrium in Duel Problems by Global Optimization
Two examples of open-loop differential games are considered in the paper. Starting with simplified dynamic Duel, further it was developed to differential economic Duel modelling pr...
Raimundas Matulevicius
IUI
2000
ACM
15 years 10 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
ATAL
2008
Springer
15 years 8 months ago
Stochastic search methods for nash equilibrium approximation in simulation-based games
We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a...
Yevgeniy Vorobeychik, Michael P. Wellman