Electronic institutions (EIs) define the rules of the game in agent societies by fixing what agents are permitted and forbidden to do and under what circumstances. Autonomic Elec...
In the analysis of criminal behaviour, a combination of biological, psychological and social aspects may be taken into account. Dynamical modelling methods developed in recent year...
In established communication systems prices are determined in a quasi-static way and for a large area according to a fixed price model. Additionally, the main decision criteria of ...
Computational models of motivation are tools that artificial agents can use to autonomously identify, prioritize, and select the goals they will pursue. Previous research has focu...
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IM...