While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Can a good learner compensate for a poor learner when paired in a coordination game? Previous work has given an example where a special learning algorithm (FMQ) is capable of doin...
Keith Sullivan, Liviu Panait, Gabriel Catalin Bala...
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
Criminal behaviour often involves a combination of physical, mental, social and environmental (multi-)agent aspects, such as neurological deviations, hormones, arousal, (non)empat...
Abstract. Recently, brain models attempt to support cognitive abilities of artificial organisms. Incremental approaches are often employed to support modelling process. The presen...