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ATAL
2010
Springer
15 years 7 months ago
Adversarial planning for large multi-agent simulations
We investigate planning for self-interested agents in large multi-agent simulations. We present two heuristic algorithms that exploit different domain-specific properties in order...
Viliam Lisý
ATAL
2008
Springer
15 years 8 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
AAAI
2008
15 years 8 months ago
Expectation-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using
ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
Andrew Gilpin, Tuomas Sandholm
ATAL
2009
Springer
16 years 28 days ago
A demonstration of the Polaris poker system
Poker games provide a useful testbed for modern Artificial Intelligence techniques. Unlike many classical game domains such as chess and checkers, poker includes elements of impe...
Michael H. Bowling, Nicholas Abou Risk, Nolan Bard...
CDC
2010
IEEE
130views Control Systems» more  CDC 2010»
15 years 1 months ago
Generalized efficiency bounds in distributed resource allocation
Game theory is emerging as a popular tool for distributed control of multiagent systems. In order to take advantage of these game theoretic tools the interactions of the autonomous...
Jason R. Marden, Tim Roughgarden