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AAAI
2006
15 years 7 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
TCS
2010
15 years 4 months ago
Analyzing the dynamics of stigmergetic interactions through pheromone games
The concept of stigmergy provides a simple framework for interaction and coordination in multi-agent systems. However, determining the global system behavior that will arise from ...
Peter Vrancx, Katja Verbeeck, Ann Nowé
AAAI
2012
13 years 8 months ago
Computing Optimal Strategies to Commit to in Stochastic Games
Significant progress has been made recently in the following two lines of research in the intersection of AI and game theory: (1) the computation of optimal strategies to commit ...
Joshua Letchford, Liam MacDermed, Vincent Conitzer...
ATAL
2009
Springer
16 years 26 days ago
Hedonic coalition nets
In hedonic games, players have the opportunity to form coalitions, and have preferences over the coalitions they might join. Such games can be used to model a variety of settings ...
Edith Elkind, Michael Wooldridge
ICAIL
2003
ACM
15 years 11 months ago
Positive and Negative Expectations and the Deontic Nature of Social Conventions
The general goal of the paper is to show the normative/deontic nature of conventions. Conventions are traditionally defined as regularity of behavior based on expectations evolved...
Cristiano Castelfranchi, Luca Tummolini