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» Games, geometry, and the computational complexity of finding...
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COMPGEOM
2003
ACM
15 years 11 months ago
Finding a curve in a map
Given a polygonal curve and a geometric graph, we describe an efficient algorithm to find a path in the graph which is most similar to the curve, using the well-known Fr´echet d...
Carola Wenk, Helmut Alt, Alon Efrat, Lingeshwaran ...
EDUTAINMENT
2007
Springer
16 years 6 days ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee
COMPGEOM
2010
ACM
15 years 11 months ago
Finding shortest non-trivial cycles in directed graphs on surfaces
Let D be a weighted directed graph cellularly embedded in a surface of genus g, orientable or not, possibly with boundary. We describe algorithms to compute a shortest non-contrac...
Sergio Cabello, Éric Colin de Verdiè...
CPC
2002
75views more  CPC 2002»
15 years 5 months ago
The Minesweeper Game: Percolation And Complexity
We study a model motivated by the minesweeper game. In this model one starts with percolation of mines on the sites of the lattice Zd , and then tries to find an infinite path of ...
Elchanan Mossel
IPTPS
2004
Springer
15 years 11 months ago
Uncoordinated Load Balancing and Congestion Games in P2P Systems
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
Subhash Suri, Csaba D. Tóth, Yunhong Zhou