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CHI
2005
ACM
16 years 6 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
CHI
2005
ACM
16 years 6 months ago
Summary thumbnails: readable overviews for small screen web browsers
In order to display web pages designed for desktop-sized monitors, some small-screen web browsers provide singlecolumn or thumbnail views. Both have limitations. Singlecolumn view...
Heidi Lam, Patrick Baudisch
CHI
2005
ACM
16 years 6 months ago
Combining head tracking and mouse input for a GUI on multiple monitors
The use of multiple LCD monitors is becoming popular as prices are reduced, but this creates problems for window management and switching between applications. For a single monito...
Mark Ashdown, Kenji Oka, Yoichi Sato
CHI
2005
ACM
16 years 6 months ago
Acceptance and usability of a relational agent interface by urban older adults
This study examines the acceptance and usability of an animated conversational agent designed to establish longterm relationships with older, mostly minority adult users living in...
Timothy W. Bickmore, Lisa Caruso, Kerri Clough-Gor...
CHI
2005
ACM
16 years 6 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns