Sciweavers

2397 search results - page 347 / 480
» Game-y information graphics
Sort
View
AMDO
2000
Springer
15 years 10 months ago
Matching a Human Walking Sequence with a VRML Synthetic Model
- In this paper we present a specific matching technique based on basic motor patterns between two image sequences taken from different view points and a VRML synthetic human model...
Jose Maria Buades Rubio, Ramon Mas, Francisco J. P...
PKDD
2000
Springer
144views Data Mining» more  PKDD 2000»
15 years 10 months ago
Fast Hierarchical Clustering Based on Compressed Data and OPTICS
: One way to scale up clustering algorithms is to squash the data by some intelligent compression technique and cluster only the compressed data records. Such compressed data recor...
Markus M. Breunig, Hans-Peter Kriegel, Jörg S...
ACMACE
2008
ACM
15 years 8 months ago
Dimensionality reduced HRTFs: a comparative study
Dimensionality reduction is a statistical tool commonly used to map high-dimensional data into lower a dimensionality. The transformed data is typically more suitable for regressi...
Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, S...
FPLAY
2008
15 years 8 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
EDM
2008
127views Data Mining» more  EDM 2008»
15 years 8 months ago
Adaptive Test Design with a Naive Bayes Framework
Bayesian graphical models are commonly used to build student models from data. A number of standard algorithms are available to train Bayesian models from student skills assessment...
Michel C. Desmarais, Alejandro Villarreal, Michel ...