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VRST
2009
ACM
16 years 1 months ago
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality
This paper presents a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augme...
João Paulo S. M. Lima, Veronica Teichrieb, ...
VISUALIZATION
2005
IEEE
16 years 6 days ago
Query-Driven Visualization of Large Data Sets
We present a practical and general-purpose approach to large and complex visual data analysis where visualization processing, rendering and subsequent human interpretation is cons...
Kurt Stockinger, John Shalf, Kesheng Wu, E. Wes Be...
CHI
2004
ACM
16 years 1 days ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
LATIN
2004
Springer
15 years 12 months ago
Cost-Optimal Trees for Ray Shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
Hervé Brönnimann, Marc Glisse
VISUALIZATION
2002
IEEE
15 years 11 months ago
XFastMesh: Fast View-dependent Meshing from External Memory
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
Christopher DeCoro, Renato Pajarola