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VW
1998
Springer
217views Virtual Reality» more  VW 1998»
15 years 10 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann
KBSE
1997
IEEE
15 years 10 months ago
Application of Formal Methods to the Development of a Software Maintenance Tool
Partial evaluation is an optimization technique traditionally used in compilation. We have adapted this technique to the understanding of scientic application programs during t...
Sandrine Blazy, Philippe Facon
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
15 years 10 months ago
Blind Watermarking of 3D Shapes using Localized Constraints
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
Adrian G. Bors
3DPVT
2006
IEEE
158views Visualization» more  3DPVT 2006»
15 years 10 months ago
Revealing Significant Medial Structure in Polyhedral Meshes
Medial surfaces are popular representations of 3D objects in vision, graphics and geometric modeling. They capture relevant symmetries and part hierarchies and also allow for deta...
Svetlana Stolpner, Kaleem Siddiqi
UIST
1995
ACM
15 years 10 months ago
Directness and Liveness in the Morphic User Interface Construction Environment
Morphic is a user interface construction environment that strives to embody directness and liveness. Directness means a user interface designer can initiate the process of examini...
John H. Maloney, Randall B. Smith