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ISMAR
2009
IEEE
16 years 1 months ago
Physical-virtual tools for spatial augmented reality user interfaces
This paper presents a new user interface methodology for Spatial Augmented Reality systems. The methodology is based on a set of physical tools that are overloaded with logical fu...
Michael R. Marner, Bruce H. Thomas, Christian Sand...
PCM
2009
Springer
145views Multimedia» more  PCM 2009»
16 years 1 months ago
Non-linear Bi-directional Prediction for Depth Coding
A depth image represents a relative distance from a camera to an object in the three-dimensional (3-D) space and it is widely used as 3-D information in computer vision and compute...
Kwan-Jung Oh, Yo-Sung Ho
MM
2009
ACM
139views Multimedia» more  MM 2009»
16 years 1 months ago
Interacting with a personal cubic 3D display
We describe a demonstration of four novel interaction techniques for a cubic head-coupled 3D display. The interactions illustrated include: viewing a static scene, navigating thro...
Billy Lam, Ian Stavness, Ryan Barr, Sidney Fels
UIST
2009
ACM
16 years 1 months ago
Perceptual interpretation of ink annotations on line charts
Asynchronous collaborators often use freeform ink annotations to point to visually salient perceptual features of line charts such as peaks or humps, valleys, rising slopes and de...
Nicholas Kong, Maneesh Agrawala
VRCAI
2009
ACM
16 years 1 months ago
Collision-free travel with terrain maps
Terrain maps, commonly used for updating elevation values of a moving object (i.e., a traveler), may be conveniently used for detecting and preventing collisions between the trave...
Andrei Sherstyuk, Anton Treskunov