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» Game Theory and Decision Theory in Multi-Agent Systems
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PRDC
2005
IEEE
15 years 11 months ago
Optimal Choice of Checkpointing Interval for High Availability
Supporting high availability by checkpointing and switching to a backup upon failure of a primary has a cost. Trade-off studies help system architects to decide whether higher ava...
Diana Szentiványi, Simin Nadjm-Tehrani, Joh...
EENERGY
2010
15 years 10 months ago
Optimal sleep patterns for serving delay-tolerant jobs
Sleeping is an important method to reduce energy consumption in many information and communication systems. In this paper we focus on a typical server under dynamic load, where en...
Ioannis Kamitsos, Lachlan L. H. Andrew, Hongseok K...
WIOPT
2011
IEEE
14 years 9 months ago
Network utility maximization over partially observable Markovian channels
Abstract—This paper considers maximizing throughput utility in a multi-user network with partially observable Markov ON/OFF channels. Instantaneous channel states are never known...
Chih-Ping Li, Michael J. Neely
175
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ATAL
2007
Springer
16 years 8 days ago
Letting loose a SPIDER on a network of POMDPs: generating quality guaranteed policies
Distributed Partially Observable Markov Decision Problems (Distributed POMDPs) are a popular approach for modeling multi-agent systems acting in uncertain domains. Given the signi...
Pradeep Varakantham, Janusz Marecki, Yuichi Yabu, ...
ATAL
2009
Springer
16 years 20 days ago
Operational semantics of goal models in adaptive agents
Several agent-oriented software engineering methodologies address the emerging challenges posed by the increasing need of adaptive software. A common denominator of such methodolo...
Mirko Morandini, Loris Penserini, Anna Perini