Sciweavers

1683 search results - page 211 / 337
» Game Theory Basics
Sort
View
IJCAI
2003
15 years 7 months ago
On the Foundations of Expected Expected Utility
Intelligent agents often need to assess user utility functions in order to make decisions on their behalf, or predict their behavior. When uncertainty exists over the precise natu...
Craig Boutilier
CONCURRENCY
2010
127views more  CONCURRENCY 2010»
15 years 6 months ago
Formation of virtual organizations in grids: a game-theoretic approach
Applications require the composition of resources to execute in a grid computing environment. The Grid Service Providers (GSPs), the owners of the computational resources, must for...
Thomas E. Carroll, Daniel Grosu
CORR
2010
Springer
111views Education» more  CORR 2010»
15 years 6 months ago
Coordination and Bargaining over the Gaussian Interference Channel
This work considers coordination and bargaining between two selfish users over a Gaussian interference channel using game theory. The usual information theoretic approach assumes f...
Xi Liu, Elza Erkip
AMAI
2006
Springer
15 years 6 months ago
Bargaining over multiple issues in finite horizon alternating-offers protocol
In this paper we study multi issue alternating-offers bargaining in a perfect information finite horizon setting, we determine the pertinent subgame perfect equilibrium, and we pro...
Francesco Di Giunta, Nicola Gatti
JCSS
2008
96views more  JCSS 2008»
15 years 6 months ago
A combinatorial characterization of resolution width
We provide a characterization of the resolution width introduced in the context of propositional proof complexity in terms of the existential pebble game introduced in the context...
Albert Atserias, Víctor Dalmau