Sciweavers

1683 search results - page 173 / 337
» Game Theory Basics
Sort
View
SAGT
2009
Springer
177views Game Theory» more  SAGT 2009»
16 years 1 months ago
Characterizing Incentive Compatibility for Convex Valuations
We study implementability in dominant strategies of social choice functions when sets of types are multi-dimensional and convex, sets of outcomes are arbitrary, valuations for outc...
André Berger, Rudolf Müller, Seyed Hos...
SAGT
2009
Springer
176views Game Theory» more  SAGT 2009»
16 years 1 months ago
Bayesian Auctions with Friends and Foes
We study auctions whose bidders are embedded in a social or economic network. As a result, even bidders who do not win the auction themselves might derive utility from the auction,...
Po-An Chen, David Kempe
SAGT
2009
Springer
192views Game Theory» more  SAGT 2009»
16 years 1 months ago
Better with Byzantine: Manipulation-Optimal Mechanisms
Abstract. A mechanism is manipulable if it is in some agents’ best interest to misrepresent their private information. The revelation principle establishes that, roughly, anythin...
Abraham Othman, Tuomas Sandholm
ISIPTA
2005
IEEE
168views Mathematics» more  ISIPTA 2005»
16 years 2 days ago
Bayesianism Without Priors, Acts Without Consequences
: A generalization of subjective expected utility is presented in which the primitives are a finite set of states of the world, a finite set of strategies available to the decision...
Robert Nau
HT
2003
ACM
15 years 11 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia