Sciweavers

1683 search results - page 172 / 337
» Game Theory Basics
Sort
View
LANMR
2007
15 years 8 months ago
Teaching natural deduction to improve text argumentation analysis in engineering students
Teaching engineering students courses such as computer science theory, automata theory and discrete mathematics took us to realize that introducing basic notions of logic, especial...
Rogelio Dávila, Sara C. Hernández, J...
AAAI
1998
15 years 7 months ago
Emotion Model for Life-Like Agent and Its Evaluation
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Hirohide Ushida, Yuji Hirayama, Hiroshi Nakajima
LLC
2011
123views more  LLC 2011»
15 years 1 months ago
Computational Phonology - Part I: Foundations
Computational phonology approaches the study of sound patterns in the world’s languages from a computational perspective. This article explains this perspective and its relevanc...
Jeffrey Heinz
SAGT
2009
Springer
155views Game Theory» more  SAGT 2009»
16 years 1 months ago
Anarchy, Stability, and Utopia: Creating Better Matchings
We consider the loss in social welfare caused by individual rationality in matching scenarios. We give both theoretical and experimental results comparing stable matchings with soc...
Elliot Anshelevich, Sanmay Das, Yonatan Naamad
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
16 years 1 months ago
On the Planner's Loss Due to Lack of Information in Bayesian Mechanism Design
In this paper we study a large class of resource allocation problems with an important complication, the utilization cost of a given resource is private information of a profit ma...
José R. Correa, Nicolas Figueroa