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TCIAIG
2010
15 years 1 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
BIRTHDAY
2010
Springer
15 years 4 months ago
Designing Benchmarks for P2P Systems
In this paper we discuss requirements for peer-to-peer (P2P) benchmarking, and we present two exemplary approaches to benchmarks for Distributed Hashtables (DHT) and P2P gaming ove...
Max Lehn, Tonio Triebel, Christian Gross, Dominik ...
AAIM
2009
Springer
105views Algorithms» more  AAIM 2009»
16 years 28 days ago
On Acyclicity of Games with Cycles
We study restricted improvement cycles (ri-cycles) in finite positional n-person games with perfect information modeled by directed graphs (digraphs) that may contain cycles. We o...
Daniel Andersson, Vladimir Gurvich, Thomas Dueholm...
CSCLP
2007
Springer
16 years 15 days ago
A Comparison of the Notions of Optimality in Soft Constraints and Graphical Games
The notion of optimality naturally arises in many areas of applied mathematics and computer science concerned with decision making. Here we consider this notion in the context of ...
Krzysztof R. Apt, Francesca Rossi, Kristen Brent V...
ATAL
2010
Springer
15 years 7 months ago
Dependence theory via game theory
In the multi-agent systems community, dependence theory and game theory are often presented as two alternative perspectives on the analysis of social interaction. Up till now no r...
Davide Grossi, Paolo Turrini