—In service-oriented architectures, participants keep interacting by exchanging tasks, in order to increase their benefit. Since carrying out a task incurs costs, and participan...
We prove that approximating the Max Acyclic Subgraph problem within a factor better than 1/2 is Unique-Games hard. Specifically, for every constant ε > 0 the following holds:...
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
Making commitments, e.g., through promises and threats, enables a player to exploit the strengths of his own strategic position as well as the weaknesses of that of his opponents....
Multimodal speech and speaker modeling and recognition are widely accepted as vital aspects of state of the art human-machine interaction systems. While correlations between speec...
Mehmet Emre Sargin, Oya Aran, Alexey Karpov, Ferda...