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GAMEON
2000
15 years 7 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan
IJCAI
1989
15 years 7 months ago
The Reason for the Benefits of Minimax Search
based on an abstract concept of quiescence. In the following we sketch this and a related model, describe the design of our experiments, and present the results of our simulation s...
Anton Scheucher, Hermann Kaindl
AI
2010
Springer
15 years 6 months ago
On the measure of conflicts: Shapley Inconsistency Values
There are relatively few proposals for inconsistency measures for propositional belief bases. However inconsistency measures are potentially as important as information measures f...
Anthony Hunter, Sébastien Konieczny
CORR
2006
Springer
95views Education» more  CORR 2006»
15 years 6 months ago
Peer-to-Peer Communication Across Network Address Translators
Network Address Translation (NAT) causes well-known difficulties for peer-to-peer (P2P) communication, since the peers involved may not be reachable at any globally valid IP addre...
Bryan Ford, Pyda Srisuresh, Dan Kegel
CORR
2006
Springer
83views Education» more  CORR 2006»
15 years 6 months ago
An unlikely result
What happens to a dictator once he is out of power is not just a matter of justice or a random result. Using game theory we show that post-power scenarios depend largely on two fac...
A. N. Other