In this paper we study the mechanism design problem of coalition formation and cost sharing in an electronic marketplace, where buyers can form coalitions to take advantage of dis...
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
In today’s fast-paced world, while the number of channels of television programming available is increasing rapidly, the time available to watch them remains the same or is decr...
We prove a lower bound for swapping the order of Arthur and Merlin in two-round MerlinArthur games using black-box techniques. Namely, we show that any AM-game requires time (t2 )...
We address the problem of learning in repeated N-player (as opposed to 2-player) general-sum games. We describe an extension to existing criteria focusing explicitly on such setti...