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GD
2007
Springer
16 years 18 days ago
Moving Vertices to Make Drawings Plane
In John Tantalo’s on-line game Planarity the player is given a non-plane straight-line drawing of a planar graph. The aim is to make the drawing plane as quickly as possible by m...
Xavier Goaoc, Jan Kratochvíl, Yoshio Okamot...
DIGRA
2005
Springer
15 years 12 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
ATAL
2004
Springer
15 years 12 months ago
Best-Response Multiagent Learning in Non-Stationary Environments
This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learn...
Michael Weinberg, Jeffrey S. Rosenschein
MFCS
2004
Springer
15 years 11 months ago
A Protocol for Serializing Unique Strategies
Abstract. We devise an efficient protocol by which a series of twoperson games Gi with unique winning strategies can be combined into a single game G with unique winning strategy, ...
Marcel Crâsmaru, Christian Glaßer, Ken...
ACMDIS
2000
ACM
15 years 10 months ago
On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices
Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show ...
Giulio Iacucci, Kari Kuutti, Mervi Ranta