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TON
2010
157views more  TON 2010»
15 years 27 days ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
IJCNN
2008
IEEE
16 years 18 days ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
INFOCOM
2006
IEEE
16 years 6 days ago
Repeated-Game Modeling of Multicast Overlays
— This paper studies multicast application overlay networks in a repeated-game framework. In these overlays, users have both the motivation and the means to alter their position...
Mike Afergan, Rahul Sami
BERTINORO
2005
Springer
15 years 11 months ago
Multifaceted Simultaneous Load Balancing in DHT-Based P2P Systems: A New Game with Old Balls and Bins
In this paper we present and evaluate uncoordinated on-line algorithms for simultaneous storage and replication load-balancing in DHT-based peer-to-peer systems. We compare our ap...
Karl Aberer, Anwitaman Datta, Manfred Hauswirth
ICIP
2009
IEEE
15 years 3 months ago
Task-oriented camera assignment in a video network
Camera assignment and hand-off are some of the key image processing problems in a video network. In this paper, we propose a new approach for camera assignment and handoff in a vi...
Yiming Li, Bir Bhanu