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» Game Development Using Design-by-Contract
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205
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HIPEAC
2009
Springer
16 years 18 days ago
Predictive Runtime Code Scheduling for Heterogeneous Architectures
Heterogeneous architectures are currently widespread. With the advent of easy-to-program general purpose GPUs, virtually every recent desktop computer is a heterogeneous system. Co...
Víctor J. Jiménez, Lluís Vila...
166
Voted
ICCCN
2007
IEEE
16 years 4 days ago
Lagniappe: Multi-* Programming Made Simple
—The emergence of multi-processor, multi-threaded architectures (referred to as multi- architectures) facilitates the design of high-throughput request processing systems (e.g., ...
Taylor L. Riché, R. Greg Lavender, Harrick ...
155
Voted
HRI
2006
ACM
15 years 11 months ago
Effective team-driven multi-model motion tracking
Autonomous robots use sensors to perceive and track objects in the world. Tracking algorithms use object motion models to estimate the position of a moving object. Tracking effic...
Yang Gu, Manuela M. Veloso
163
Voted
DSRT
2005
IEEE
15 years 11 months ago
A Simple Distributed Simulation Architecture for Emergency Response Exercises
This paper describes a simple distributed simulation for support of emergency response exercises. The simulation, called the Immersive Synthetic Environment for Exercises (ISEE), ...
Dennis McGrath, Amy Hunt, Marion Bates
ICML
2006
IEEE
16 years 6 months ago
Nightmare at test time: robust learning by feature deletion
When constructing a classifier from labeled data, it is important not to assign too much weight to any single input feature, in order to increase the robustness of the classifier....
Amir Globerson, Sam T. Roweis