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» GPU implementation of motion estimation for visual saliency
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3DPVT
2006
IEEE
242views Visualization» more  3DPVT 2006»
15 years 12 months ago
Towards On-Line Digital Doubles
We present a modular system for real-time 3D-scanning of human bodies under motion. The high-resolution shape and colour appearance is captured by several scanning units positione...
Andreas Griesser, Nico Cornelis, Luc J. Van Gool
ICMCS
2008
IEEE
193views Multimedia» more  ICMCS 2008»
16 years 8 days ago
Video coding with spatio-temporal texture synthesis and edge-based inpainting
This paper proposes a video coding scheme, in which textural and structural regions are selectively removed in the encoder, and restored in the decoder by spatio-temporal texture ...
Chunbo Zhu, Xiaoyan Sun, Feng Wu, Houqiang Li
EGH
2003
Springer
15 years 11 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
PAMI
2012
13 years 8 months ago
Fast Joint Estimation of Silhouettes and Dense 3D Geometry from Multiple Images
—We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately i...
Kalin Kolev, Thomas Brox, Daniel Cremers
ICRA
2010
IEEE
145views Robotics» more  ICRA 2010»
15 years 4 months ago
Visual odometry priors for robust EKF-SLAM
— One of the main drawbacks of standard visual EKF-SLAM techniques is the assumption of a general camera motion model. Usually this motion model has been implemented in the liter...
Pablo Fernández Alcantarilla, Luis Miguel B...