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» GPSS - 40 years of development
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ICPADS
2005
IEEE
16 years 6 days ago
I/O Processor Allocation for Mesh Cluster Computers
As cluster systems become increasingly popular, more and more parallel applications require need not only computing power but also significant I/O performance. However, the I/O s...
Pangfeng Liu, Chun-Chen Hsu, Jan-Jan Wu
PDC
2004
ACM
16 years 1 days ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
SIGUCCS
2003
ACM
15 years 12 months ago
Implementation of fee-based printing in student computing sites
After years of providing no-cost printing in its computing sites, the University of Delaware (UD) decided to move to a fee-based printing scheme for its student computing sites. T...
Carol Jarom, Steven J. Timmins
DAGM
2003
Springer
15 years 12 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
SIGUCCS
2000
ACM
15 years 11 months ago
Linux and Open Source in the Academic Enterprise
Open Source Software (OSS) has made great strides toward mainstream acceptance over the past two years. However, many IT managers, both in business and academia, are still cautiou...
Mike Davis, Will O'Donovan, John Fritz, Carlisle C...