Sciweavers

1912 search results - page 231 / 383
» GOAL as a Planning Formalism
Sort
View
IWEC
2010
15 years 8 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
PTS
2008
123views Hardware» more  PTS 2008»
15 years 8 months ago
Model-Based Firewall Conformance Testing
Firewalls are a cornerstone of todays security infrastructure for networks. Their configuration, implementing a firewall policy, is inherently complex, hard to understand, and diff...
Achim D. Brucker, Lukas Brügger, Burkhart Wol...
IJCAI
2001
15 years 7 months ago
Perceptual Anchoring of Symbols for Action
Anchoring is the process of creating and maintaining the correspondence between symbols and percepts that refer to the same physical objects. Although this process must necessaril...
Silvia Coradeschi, Alessandro Saffiotti
PUK
2001
15 years 7 months ago
A perspective based approach to design
Urban design is a creative task that demands the balancing of issues from multiple domains such as architecture, zoning laws, traffic planning, and others. As such, classic design ...
Oliver Hoffmann, Markus Stumptner, Talik Chalabi
AIPS
1998
15 years 7 months ago
How to Solve It Automatically: Selection Among Problem Solving Methods
The choice of an appropriate problem-solving method, from available methods, is a crucial skill for experts in many areas. We describe a technique for the automatic selection amon...
Eugene Fink