Navigation of a car-like robot in environments with unknowns requires effective on-line planning of nonholonomic trajectories. We propose a set of basic maneuver patterns based on ...
— In order to define an architecture for task and motion planning of a mobile robot, we propose the CellRRT path planner that combines the advantages of planning approaches by d...
— This paper presents a dynamic and distributed reconfiguration planning algorithm for chain-type selfreconfigurable robots, by which a robot can autonomously self-reconfigure fr...
— Modeling robot motion planning with uncertainty in a Bayesian framework leads to a computationally intractable stochastic control problem. We seek hypotheses that can justify a...
Andrea Censi, Daniele Calisi, Alessandro De Luca, ...
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...