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NETGAMES
2005
ACM
16 years 1 days ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
NETGAMES
2005
ACM
16 years 1 days ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
SIGIR
2005
ACM
16 years 22 hour ago
Indexing emails and email threads for retrieval
Electronic mail poses a number of unusual challenges for the design of information retrieval systems and test collections, including informal expression, conversational structure,...
Yejun Wu, Douglas W. Oard
VEE
2005
ACM
203views Virtualization» more  VEE 2005»
16 years 21 hour ago
Inlining java native calls at runtime
We introduce a strategy for inlining native functions into JavaTM applications using a JIT compiler. We perform further optimizations to transform inlined callbacks into semantica...
Levon Stepanian, Angela Demke Brown, Allan Kielstr...
AIED
2005
Springer
16 years 17 hour ago
Motivating Learners by Nurturing Animal Companions: My-Pet and Our-Pet
This paper reports a pilot study of how to utilize simulated animal companions to encourage students to pay more effort in their study in the classroom environment. A class of stud...
Zhi-Hong Chen, Yi-Chan Deng, Chih-Yueh Chou, Tak-W...