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MC
2007
149views Computer Science» more  MC 2007»
15 years 7 months ago
Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
Adrian David Cheok
FDL
2005
IEEE
16 years 1 days ago
Embed Scripting inside SystemC
Embedded system designs and simulations become tedious and time consuming due to the complexity of modern applications. Thus, languages allowing high level description, such as Sy...
J. Vennin, S. Penain, Luc Charest, Samy Meftali, J...
AAAI
2012
13 years 8 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
ISSS
1996
IEEE
125views Hardware» more  ISSS 1996»
15 years 10 months ago
Size-Constrained Code Placement for Cache Miss Rate Reduction
In design of an embedded system with a cache, it is important to minimize the cache miss rate to reduce the power consumption as well as to improvethe performance of the system. W...
Hiroyuki Tomiyama, Hiroto Yasuura
WSC
2008
15 years 8 months ago
Simplification and aggregation strategies applied for factory analysis in conceptual phase using simulation
Despite that simulation possesses an establish background and offers tremendous promise for designing and analyzing complex production systems, manufacturing industry has been les...
Matias Urenda Moris, Amos Ng, Jacob Svensson