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NETGAMES
2005
ACM
16 years 13 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
264
Voted
WOWMOM
2005
ACM
240views Multimedia» more  WOWMOM 2005»
16 years 13 days ago
An Adaptive Routing Protocol for Ad Hoc Peer-to-Peer Networks
Ad hoc networks represent a key factor in the evolution of wireless communications. These networks typically consist of equal nodes that communicate without central control, inter...
Luca Gatani, Giuseppe Lo Re, Salvatore Gaglio
168
Voted
AP2PC
2005
Springer
16 years 12 days ago
Highly Available DHTs: Keeping Data Consistency After Updates
Abstract. The research in the paper is motivated by building a decentralized/P2P XML storage on top of a DHT (Distributed Hash Table). The storage must provide high data availabili...
Predrag Knezevic, Andreas Wombacher, Thomas Risse
ATAL
2005
Springer
16 years 12 days ago
A logic of reasoning, communication and cooperation with syntactic knowledge
We present a general logic of explicit knowledge represented as finite sets of logical formulae which can evolve by nondeterministic reasoning and communication. It is partly bas...
Thomas Ågotnes, Michal Walicki
195
Voted
EUROPAR
2004
Springer
16 years 8 days ago
Improving the Scalability of Logarithmic-Degree DHT-Based Peer-to-Peer Networks
High scalability in Peer-to-Peer (P2P) systems has been achieved with the emergence of the networks based on Distributed Hash Table (DHT). Most of the DHTs can be regarded as expon...
Bruno Carton, Valentin Mesaros