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ICC
2008
IEEE
118views Communications» more  ICC 2008»
16 years 25 days ago
Optimal Quality-of-Experience Design for a P2P Multi-Source Video Streaming
—We consider the design of a P2P network for the distribution of real-time video streams through the Internet. We follow a multi-source approach where the stream is decomposed in...
Ana Paula Couto da Silva, Pablo Rodríguez-B...
P2P
2008
IEEE
135views Communications» more  P2P 2008»
16 years 23 days ago
Popularity-Aware Prefetch in P2P Range Caching
Unstructured peer-to-peer infrastructure has been widely employed to support large-scale distributed applications. Many of these applications, such as locationbased services and m...
Qiang Wang, Khuzaima Daudjee, M. Tamer Özsu
NOSSDAV
2005
Springer
15 years 12 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
KES
2004
Springer
15 years 11 months ago
comDesk: A Cooperative Assistance Tool Based on P2P Techniques
We have designed and implemented a desktop sharing system based on P2P (peer-to-peer) techniques, named “comDesk,” which enables users to exchange the desktop images as well as...
Motoki Miura, Buntarou Shizuki, Jiro Tanaka
JSAC
2007
107views more  JSAC 2007»
15 years 6 months ago
DESENT: decentralized and distributed semantic overlay generation in P2P networks
Abstract— The current approach in web searching, i.e., centralized search engines, rises issues that question their future applicability: 1) coverage and scalability, 2) freshnes...
Christos Doulkeridis, Kjetil Nørvåg, ...