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TVCG
1998
127views more  TVCG 1998»
15 years 6 months ago
Dynamic Catmull-Clark Subdivision Surfaces
—Recursive subdivision schemes have been extensively used in computer graphics, computer-aided geometric design, and scientific visualization for modeling smooth surfaces of arbi...
Hong Qin, Chhandomay Mandal, Baba C. Vemuri
EGH
2010
Springer
15 years 4 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
ACMACE
2009
ACM
15 years 4 months ago
Facial caricature generation using a quadratic deformation model
In this paper we propose a novel approach for generating expressive caricatures from an input image. The novelty of this work comes from combining an Active Appearance Model facia...
Mohammad Obaid, D. Lond, Ramakrishnan Mukundan, Ma...
CGF
2010
141views more  CGF 2010»
15 years 3 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
ICS
2009
Tsinghua U.
16 years 1 months ago
Performance modeling and automatic ghost zone optimization for iterative stencil loops on GPUs
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
Jiayuan Meng, Kevin Skadron