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SIGGRAPH
2010
ACM
15 years 11 months ago
The Frankencamera: an experimental platform for computational photography
Although there has been much interest in computational photography within the research and photography communities, progress has been hampered by the lack of a portable, programm...
Andrew Adams, Eino-Ville Talvala, Sung Hee Park, D...
APVIS
2007
15 years 8 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
ADT
2011
14 years 10 months ago
Virtual networks: isolation, performance, and trends
Currently, there is a strong effort of the research community in rethinking the Internet architecture to cope with its current limitations and support new requirements. Many resea...
Natalia Castro Fernandes, Marcelo D. D. Moreira, I...
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
16 years 1 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
VRST
2004
ACM
16 years 1 days ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau