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DIGRA
2005
Springer
16 years 2 days ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
TIDSE
2004
Springer
15 years 12 months ago
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to object...
Daniel Roberts, Mark Wright
GRAPHITE
2003
ACM
15 years 11 months ago
Analysis of visualisation requirements for fuzzy systems
This paper provides a comprehensive analysis of the working and requirements of fuzzy systems with the view to devise appropriate visualisation framework and techniques for these ...
Binh Pham, Ross Brown
GRAPHITE
2003
ACM
15 years 11 months ago
Real-time image based lighting in software using HDR panoramas
We present a system allowing real-time image based lighting based on HDR panoramic images. The system performs time-consuming diffuse light calculations in a preprocessing step, w...
Jonas Unger, Magnus Wrenninge, Mark Ollila
VR
2002
IEEE
124views Virtual Reality» more  VR 2002»
15 years 11 months ago
Handling Heterogeneity in Networked Virtual Environments
The availability of inexpensive and powerful graphics cards as well as fast Internet connections make Networked Virtual Environments viable for millions of users and many new appl...
Helmuth Trefftz, Ivan Marsic, Michael Zyda