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CG
2006
Springer
15 years 10 months ago
Monte-Carlo Proof-Number Search for Computer Go
In the last decade, proof-number search and Monte-Carlo methods have successfully been applied to the combinatorial-games domain. Proof-number search is a reliable algorithm. It re...
Jahn-Takeshi Saito, Guillaume Chaslot, Jos W. H. M...
ATAL
2008
Springer
15 years 8 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
FPLAY
2008
15 years 8 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
ICEB
2004
279views Business» more  ICEB 2004»
15 years 8 months ago
Adaptive User Interfaces for Intelligent E-Learning: Issues and Trends
Adaptive User Interfaces have a long history rooted in the emergence of such eminent technologies as Artificial Intelligence, Soft Computing, Graphical User Interface, JAVA, Inter...
Abdul Rahim Ahmad, Otman A. Basir, Khaled Hassanei...
VVG
2003
180views Computer Vision» more  VVG 2003»
15 years 8 months ago
Cartoon-Style Rendering of Motion from Video
The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-st...
John P. Collomosse, Peter M. Hall